Diablo 4 May 28 Patch Notes - Diablo 4 Guide - IGN (2024)

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Renee "Wren" Lopez,Hannah Hoolihan,Will Borger,+29 more

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The May 28th, 2024 Patch for Diablo 4 has arrived, bringing with it various game updates, and a plethora of bug fixes to improve game stability and performance.

This page acts as a comprehensive breakdown of the May 28 Patch for Diablo IV, including a link to the full Patch Notes.

Game Updates

  • The Enchanting window now explicitly informs you that you can't re-roll into a Greater Affix
  • Hellborne enemies in Helltide now deal additional fire damage with their attacks
  • Masterworking materials can now be directly transmuted instead of requiring the opening of a Materials Cache to receive them
  • Once Masterworking is unlocked by one character, it is now always accessible on all characters across realms
  • The Gold cost of Masterworking has been reduced
    • Examples:
      • Ranks 1-4: Unchanged
      • Rank 5: reduced from 450,000 to 400,000
      • Rank 8: reduced from 1,000,000 to 800,000
      • Rank 12: reduced from 10,000,000 to 2,500,000
  • The Armor cap is now displayed in the tooltip when hovering over Armor in character stats
  • The surge damage from Sorcerer's Enhanced Charged bolts has been increased from 30% to 45%
  • The drop rates for Scattered Prisms have been increased from multiple sources
    • Treasure goblins now drop Scattered Prisms more often
      • 15% Chance in World Tiers I and II
      • 25% Chance in World Tier III
      • 30% Chance in World Tier IV
    • World Bosses now always drop Scattered Prisms, and the amount they drop increases by World Tier
      • World Tiers I and II: 1 Scattered Prism
      • World Tier III: 2 Scattered Prisms
      • World Tier IV: 3 Scattered Prisms
    • The Butcher will always drop a Scattered Prism on defeat
  • Reworked item stat comparisons to be more intuitive when the same stat appears on an item multiple times, which most often occurs with tempered items
  • The Whisper bounty requirements for defeating Hellborne has been reduced from defeating 3 to defeating 1

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Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader did not properly announce supported item slot categories for Aspects in the Codex of Power
  • Fixed an issue where the Screen Reader did not properly differentiate between locked and unlocked Tempering recipes

UI/UX

  • Fixed an issue where Bloodmarked players could not send party invites to each other.
  • Fixed an issue where trading Gold to a player at the Gold cap would exit the trade without any feedback to the player.
  • Fixed multiple instances where Skill tooltips did not update after being affected by Sorcerer Enchantment effects or new affixes introduced with Tempering.
  • Fixed an issue where the tooltip for Tempering re-rolls was inconsistent.
  • Fixed an issue where the preview and comparison tooltip values for Tempered Amulets and Two-Handed weapons were inaccurate.
  • Fixed an issue where the way interacting with Tempering recipes was inconsistent between Keyboard and Mouse play and Controller play.
  • Fixed an issue where the Masterworking menu could become locked when switching World Tiers.
  • Fixed an issue where the icons for denoting levels of Masterworking on an item were inconsistent.
  • Fixed an issue where the Progress section on the Trials screen would fail to update when a new Class completes the Gauntlet for the first time on the same account.
  • Fixed an issue where several skills newly labeled as Core Skills, such as Kick and Firewall, would not come up when searching for Core Skills in the Skill tree.
  • Fixed an issue where saving changes in the Wardrobe by switching tabs would not reflect the changes.
  • Fixed an issue where Soudeh's dialogue was missing a line after defeating the Blood Maiden.
  • Fixed an issue where the visual size of Stun Grenades did not increase with the actual effect's size when using the Tempered Affix that increases their size.
  • Fixed an issue where the Greater Affix icon on an item overlapped with socketed Gems.
  • Fixed an issue where item stat comparisons were incorrect when one of the items involved in the comparison had two different sources of the same item stat. Now, multiple sources of the same stat will be condensed into a single value for item comparison purposes.
  • Fixed an issue where the tooltip for Veiled Crystals could be seen in the Replace Affix menu when enchanting an item.
  • Fixed an issue where stacks of Baneful Hearts did not display as multiple when on the ground.
  • Fixed an issue where a popup would mistakenly state that a new Pit tier had been unlocked when it had not actually unlocked.
  • Fixed an issue where the penalty timer applied to Mastery for dying in the Pit would still display even after the Mastery timer had expired.
  • Fixed an issue where tier 130 for The Pit in the Artificer's list was incorrectly labeled as 131.
  • Fixed an issue where Helltide Chests in World Tiers I and II took 3 seconds to open instead of 1.5 seconds.
  • Fixed an issue where Objective markers did not display on the map when the Confront Doomsayers whisper was active.
  • Fixed an issue where the button to start the Gauntlet did not display that it is unavailable during the rotation blackout period when it rotates each week.
  • Various miscellaneous fixes and quality-of-life improvements for the Tempering, Masterworking, and Codex of Power menus.
  • [PC Only] Fixed issues with NVIDIA DLSS Frame Generation, a setting available to players with NVIDIA 4000 series graphics cards, which was temporarily disabled due to stability issues. These issues have been fixed, and the setting has been re-enabled

Gameplay

HELLTIDE

  • Fixed an issue where Hellborne enemies that despawned after Player death would drop loot
  • Fixed an issue where Helltide Zealots could spawn underground
  • Fixed an issue where Screaming Hell Veins could be looted multiple times when in a party
  • Fixed an issue where Aberrant Cinders did not reset when logging back in to an active Helltide with a character that previously had Cinders
  • Fixed an issue where the damaging effect from Spires of Corruption did not match the visual effect
  • Fixed an issue where Trembling Mass enemies could infinitely respawn
  • Fixed an issue where enemies during the Waves of Darkness could engage and chase nearby Iron Wolves, which made earning mastery for the Event more difficult
  • Fixed an issue where Hellborne Disciples spawned during a Blood Maiden Encounter counted towards the Cull Hellborne Whisper Objective
  • Fixed an issue where Threat progress could become permanently locked if the player exited Helltide while Threat was near zero
  • Fixed an issue where Hellworms could sometimes leave behind invisible walls after disappearing

THE PIT

  • Fixed an issue where Orb beams from the Den Mother could damage players before they had been released
  • Fixed an issue where you could only interact with the Pit Obelisk if you had Rune Shards in your inventory
  • Fixed an issue where Runeshards could drop in World Tier III Nightmare Dungeons and from the Seething Abomination in the Fields of Hatred

SKILLS AND CLASS MECHANICS

  • Fixed an issue where the surge damage from Enhanced Charged Bolts was exploding too often on enemies that were stacked together (as noted previously in Game Updates)
  • Fixed an issue where the surge damage from Enhanced Charged Bolts was doing less damage than intended when using the Piercing Static Aspect
  • Fixed an issue where the Druid Spirit Boon Overload's damage was Physical Damage instead of Lightning damage
  • Fixed an issue where the Aspect of the Alpha did not properly mark the Wolves skill as a Werewolf skill in-game
  • Fixed an issue where Boulders orbiting the player from the Dolmen Stone Amulet could stop doing so indefinitely when destroyed by projectile-destroying entities, such as Suppressor Fields or monster-spawned walls
  • Fixed an issue where Rapid Fire used with the Scoundrel's Kiss Unique Ring had a further range than intended, allowing enemies to be damaged and defeated off-screen

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GENERAL

  • Fixed an issue where walls spawned by Elites with the Waller Affix could be destroyed by other monsters coming into contact with them. Hell’s Legions care little when it comes to morality, but they do not mess around with keeping Walls up to code
  • Fixed an issue where the Head Librarian in the Sunken Library could spawn behind the locked door, which would block progression
  • Fixed an issue where items dropped in the Cathedral of Light had a higher level requirement than they should
  • Fixed an issue where End Game bosses, i.e. Uber Duriel, could still drop gear that was lower than Rare quality
  • Fixed an issue where End Game bosses were dealing more damage than intended in certain scenarios
  • Fixed an issue where a Shrine could reset after you take a teleport out of a dungeon and then re-enter
  • Fixed an issue where Cooldown Reduction granted by the following Tempering affixes was less for higher tier recipes
    • Defensive
      • Frost Cage
      • Nature Magic Wall
      • Barbarian Strategy
    • Utility
      • Alchemist Control
      • Daze Control
    • Resource
      • Companion Efficiency
      • Weapon Mastery Efficiency
      • Subterfuge Efficiency
    • Fixed the debuff from the Beast in Ice boss fight persisting after death and stacking unintentionally

MISCELLANEOUS

  • Fixed an issue where the Blood Maiden’s Mantle Trophy cosmetic dropped by the Blood Maiden didn't function properly
  • Fixed an issue where the Leave Dungeon animation would play but the actual portal would stop if the portal was started while moving
  • Fixed an issue where Andariel's rotating laser was invisible when VFX quality was set to low
  • Fixed an issue where taking a Town Portal right after killing the Blood Maiden during the Voice of the Night quest could block quest progression
  • Fixed an issue where some Legacy items had their affixes re-rolled during Seasonal migration
  • Fixed an issue where killing Echo of Lilith did not reward a Resplendent Spark
  • Various UI, visual, audio, stability, and performance improvements

Full Patch Notes

If you wish to read the Patch Notes in full, you can do so via the official Blizzard websites Diablo 4 Patch Notes blog post.

Up Next: Diablo 4 1.4.0 PTR Patch Notes

PreviousDiablo 4 Patch NotesNextDiablo 4 1.4.0 PTR Patch Notes

Top Guide Sections

  • Beginner's Guide - Tips for Getting Started
  • Walkthrough
  • How to Start A Seasonal Character
  • World Tier Guide and Overview

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In This Guide

Diablo 4 May 28 Patch Notes - Diablo 4 Guide - IGN (1)

Diablo IV

Blizzard

ESRB: Mature
PCPlayStation 4Xbox Series X|SXbox OnePlayStation 5

Related Guides

OverviewBeginner's Guide - Tips for Getting StartedWalkthroughHow to Start A Seasonal Character

Diablo 4 May 28 Patch Notes - Diablo 4 Guide - IGN (2024)

FAQs

What is the strongest class Diablo 4? ›

The best Diablo 4 class is the Necromancer due to their frontline action abilities and huge AoE damage potential.

What is the name of the Diablo 4 Season 4? ›

Season 4 – Season of Loot Reborn: this season had a campaign where members of the Iron Wolves were disappearing under suspicious circ*mstances. Players must also fight back against the Helltide to earn standing with the Iron Wolves.

What is the new Diablo class? ›

Diablo IV's first big DLC expansion, Vessel of Hatred, arrives on all platforms later this year. The upcoming DLC is adding not only a new region to explore and loot, but also a new class—the Spiritborn—never before seen in the franchise.

Is Diablo 4 getting DLC? ›

The Diablo 4 DLC release date is set for October 8, 2024. Named Vessel of Hatred, the DLC release date was announced at the Xbox Games Showcase on June 9, 2024.

What is the weakest class in Diablo 4? ›

The Sorcerer takes the bottom spot on this list, due to some recent nerfs in Patch 1.1.0. It can deal high damage, even in high-level content, but the low survivability means that the Sorcerer will really struggle to withstand hits from enemies in higher tiers of Nightmare Dungeons and against the Uber Lilith boss.

What is the best solo character in Diablo 4? ›

The Rogue is likely the best solo class for skilled players looking to bring themselves through the game — even if you'll eventually have to work harder in the endgame to compete with Barbarians.

Should you skip the campaign in Diablo 4? ›

Here's the thing – you should absolutely skip the campaign in Diablo 4. You'll already need to have completed it once with your main character on the Eternal Realm to access the Diablo 4 Season 4 content, with the Loot Reborn Season requiring that you create a brand new character on the Seasonal Realm.

How long does it take to beat Diablo 4? ›

When focusing on the main objectives, Diablo IV is about 26 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 187 Hours to obtain 100% completion.

How much money has Diablo 4 made? ›

Sales. On June 6, 2023, Blizzard Entertainment announced that Diablo IV became the fastest-selling game in Blizzard Entertainment's history. Diablo IV generated $666 million in revenue within the first five days after launch, and reached 12 million players by August 2023.

What is the most played class in Diablo? ›

Diablo 4's most popular classes are the Sorcerer and Necromancer, offering unique experiences with distinct builds and loadouts. The Sorcerer has experienced a resurgence in popularity due to its top-tier crowd-control mechanics and revamped loot potential.

What is the 5th class in Diablo 4? ›

There are currently five Diablo 4 classes that we know of. These are the Barbarian, Rogue, Sorcerer, Necromancer, and Druid. Each has unique mechanics that allow for varied gameplay, namely their skills (i.e., abilities that can be activated), talents (i.e., passives), and specific quirks to make them stand out.

What is the best class in Diablo 4? ›

The Necromancer is basically Diablo 4's best class. They are extremely powerful in all stages of the game, especially now that their minion builds have become far stronger compared to their previous iterations in earlier patch versions.

How many levels will Diablo 4 have? ›

The Diablo 4 max level is 100 and it takes around 150 hours to reach that level.

What is the best group in Diablo 4? ›

Best class Diablo 4 For Group Play
  1. Barbarian. Barbarian is on top of the list because this class can handle some significant damage and can still survive. ...
  2. Sorcerer. The high AoE damage that sorcerers can cause comes in handy when playing with a team. ...
  3. Rogue. ...
  4. Druid. ...
  5. Necromancer.
Feb 15, 2024

Who is the most powerful character in Diablo? ›

While Diablo is considered the most powerful and most persistent among the Prime Evils, it was Baal who broke the stalemate and shook the very foundations of the world by achieving what his brothers couldn't. He corrupted the Worldstone, which led to its destruction.

What is overpowered damage Diablo 4? ›

How Does Overpower Work? Overpower is a bonus damage mechanic that has a three percent chance of being applies to every attack, but not on most damaging passives, damage over time effects (poisons, bleeds) or channeled effects like the Barbarian's Whirlwind. This is denoted in blue damage numbers.

What is unstoppable in Diablo 4? ›

What Is Unstoppable in Diablo 4? Unstoppable characters have all Control Impairing effects removed and prevented. This is very useful for getting out of Chilled or Frozen effects, traps, and other Slowing effects. Unstoppable can either be used actively or proactively.

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